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- To the one known as Mr.,
-
- Phew, a CIA chip blows, and the list goes crazy when I'm not looking ! A
- list game huh ?
-
- > Each coder writes a small game of his own choosing. The code must comply to
- > the following rules:
-
- ..well, after reading all the other stuff, this seems like the most sensible
- idea..
-
- > Use NO extension commands
-
- Hmmmm.
-
- > (We could spend the next two years arguing over what extensions each person
- > has and why the rest of us should register it. That would defeat the project.
- > If you are willing, however, to send a copy of the extension to all coders...
- > But piracy is wrong.)
-
- Not sure about this, there are a lot of good PD extensions around that most
- people have installed, and that others can install for no money. How about
- only using free extensions that your project cannot do without ??
-
- > The graphics and sound for your game must not exceed 500k CHIP
- > (There are too many differing configs out there and not all of them are AGA.
- > If we want to get our game on the aminet most downloaded list, it must be
- > playable by ALL amigans.)
-
- ..I only partly agree with this. I don't think many people with access to
- aminet only have 500k chip. Perhaps 1meg chip and a bit of fast.. But keep
- it down, certainly. With the ammount of graphics and sound a mega-game
- would use, it'll push things way over the limit.
-
- Additional sound/graphics rule:
- Have a seperate load sound/graphics part in your code.
- Have a seperate release sound/graphics in your code.
-
- Additional rule for coding compatability:
- Keep most (preferably all) of your code in procedures.. If you use
- a goto, you will certainly be killed mercilessly.
-
- <hint>
- ...have a flag to load graphics when in game mode, and to keep them
- in memory on programming mode.
-
- <hint>
- Keep most of your data/graphics/sound in a sub-directory related to
- your bit. (see below)
-
- <hint>
- Make sure your code doesn't make any assumptions on devices
- connected to the machine. If you start accessing df0: I'll scream.
- Keep your files local. (see above)
-
- <hint>
- Allow as many control systems as possible, 'cos everyone else may
- be using joystick/keyboard/mouse/joypad..
-
- <hint>
- When initialising screens, make sure you don't make any assumptions
- about the screens that may already exist. If we combine, your
- assumtions will go haywire. Same goes for sound and stuff.
-
- <giark>
- > Define all variables at the start of your code
-
- <giark>
- > If you are having trouble with any section of your code, sound or
- > graphics, tell the list RIGHT AWAY
-
- Solid. I'm available for any programming required.
-
- > I know, you're saying that I'm getting a bit pushy, but if you want into the
- > list game (hopefully only the first of many) you should join up with me. I can
- > get the game out!
-
- Ok...
-
- > Imagine a game where the first stage is a pacman clone, the second a
- > platformer, the third a shootemup, etc. Imagine it was coded by the cream of
- > AMOS programmers. Imagine it was out there and everyone was playing it. With
- > your help, you won't have to imagine it. We have the technology. We have the
- > ability. We can make the first AMOS list game!
-
- Sounds cool. I'll kick off with a quick project that I've always been
- meaning to write, a nice Space Harrier clone, but it would probably be more
- than one stage in length. I need graphics and preferably sound. Any
- takers ?
-
-
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